When:
Friday, 12 November
7pm-9.30pm
Where:
Kuala Lumpur Convention Centre
Kuala Lumpur City Centre
Activity Room, Hall 5
Kuala Lumpur 50088
Malaysia
Register at Eventbrite (http://smckl10.eventbrite.com)
Mobile games are getting social. The introduction of social games on Facebook platform a few years ago has disrupted the online gaming industry. Today, mobile and social games are the fasted growing segments in the video game industry. Although still in a nascent stage, mobile social gaming is full of potential. Come join us at the latest edition of SMCkl monthly meeting and meet Avram Score and Jens Stammers.
Avram Score
In 2002, Avram began working with entrepreneurs Matthew Bellows and Cashman Andrus to develop what would quickly become the premier site devoted mobile entertainment coverage: Wireless Gaming Review. During a frenetic two years leading up to the sale of WGR to CNET, Avery created all of the content for the site, whilst simultaneously contributing on a monthly basis to the print publications Electronic Gaming Monthly, Computer Gaming World, PC Gamer, and Mobile Entertainment Analyst. WGR made its content available to Sprint and Verizon users, deploying a slew of reviews directly on the carriers’ respective download services, providing a professional point-of-purchase opinion on the quality of each piece of downloadable content.
After WGR became a wholly-owned subsidiary of CNET, it was reborn as GameSpot Mobile. Avery headed the division, creating a product worthy of the GameSpot brand, with the goal of interesting a hardcore gaming audience in mobile entertainment. Avery created textual and video reviews, previews and feature content, and also made regular appearances on GameSpot’s On the Spot programme, providing GameSpot’s large online audience with updates on the latest and greatest for their handsets.
After leaving GameSpot in 2006, Avery did independent consulting work for Sprint’s game division, as well as for mobile developer Vir2L Studios, mobile developer Pulse Entertainment, and Nokia’s N-Gage team. He has since worked as a mobile and web developer, working both as an independent consultant and an entrepreneur, specialising in social networking and social media (http://suterastudio.com).
Jens Stammers
With over fourteen years of experience as an interactive developer, Jens Stammers is in the business of crafting creative solutions to challenging problems. Jens cut his teeth in Silicon Valley during the halcyon days of the Dot Boom, and has since brought his skills and insight to startups and Fortune 500 companies alike on four continents. Throughout his diverse career, Jens has always remained a mobile evangelist and a staunch advocate of emerging technologies in the wireless space. His first forays into the mobile web were made in the context of his consultancy for the Financial Times on the cusp of the new millennium. Thereafter, during an extended collaboration with Nokia and Sega, Jens brought the Snap Mobile architecture to Flash. His innovation allowed for seamless and full-featured community integration between mobile platforms and traditional browsers, rendering Snap Mobile a Web 2.0 experience decidedly ahead of its time. During this period, Jens collaborated with Macromedia to provide early input on Flash Lite. He created Flash Lite 1.0 and 2.0 applications to showcase the platform’s capabilities.
Under the banner of Sutera Studio (http://suterastudio.com), Jens is currently working to bring bleeding-edge Augmented Reality technology to the growing Malaysian smartphone userbase.